That's a fantastic change, but they should also increase the shared mob player count to at least 10.I understand that they want to reduce the impact of botting/loot sharing, but 5 or ten players will hardly make a difference there.Currently it does not really matter, but when DF launches it's going to be like the elite world quests in the four SL zones where at the beginning you were not actually fighting the elite but other players in the hope to get a mob tag. And when in a mmo other players (particularily from the same faction) are a competition and not welcomed support something is fundamentally wrong with the game design.
As someone who mains horde on a mostly alliance server, this was badly needed. It's beyond frustrating to be questing when some opposite faction druid comes along and moonfires everything in sight.